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Chaos Cylindo: AI image-generation exploration

Chaos Cylindo AI image-generation concept for e-commerce product imagery.

Project overview

At Chaos Cylindo, I worked on a six-month exploration of AI-generated lifestyle imagery for e-commerce. I designed the experience from user flows and wireframes to final screens and an interactive Figma prototype. The project was paused before launch; the work shown here is an exploration, not a shipped product.

My role

Product design from user flows and wireframes to final UI and an interactive prototype. Stakeholder collaboration and design system work.

Year

2023

Challenge

The exploration focused on two jobs: creating lifestyle images for several products in a dedicated workspace, and generating a missing image while preparing an individual product page. The challenge was to support both contexts while keeping generation, review and reuse of images understandable.

User flow

I mapped the generation and image-reuse flows in Figma, then used the map to align stakeholders on screen responsibilities and transitions before designing the interface.
Cylindo userflow

Wireframes and interaction options

Low-fidelity wireframes helped us agree on the flow and screen responsibilities with stakeholders. Where interactions could reuse the existing UI kit, I moved into higher-fidelity wireframes to explore details and prepare the final screens.

Cylindo wireframes for generating and reviewing lifestyle product images.

I explored several versions of the generation screen to compare interaction patterns and account for the technology’s constraints. Connecting these variants in a prototype made the trade-offs easier to discuss before development.

Alternative Cylindo image-generation screens and interaction patterns.

Final screens and prototype

The final design covers image generation, collections and sharing. It also explores how generated imagery could be reused on product pages through an embedded widget. These screens describe the proposed experience.

Cylindo final design

The last step was to connect all screens  in one prototype in Figma so stakeholders and developers could have an interactive representation of the future piece of software.

Connected Cylindo Figma prototype showing transitions between screens.

Outcome and reflection

The hardest part was defining useful controls around image generation while respecting the product’s technical constraints. The exploration produced a connected Figma prototype for stakeholder and developer review. Because the project was paused before launch, I do not present adoption or business-impact results.

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